It's been quite a while, hasn't it?
Though the announcement has been up for some time now, I only recently caught wind that Respawnables will end its service on the 13th of January, 2022. (A casualty, it seems, of Digital Legends having been acquired by Activision less than a month prior to the announcement.)
I didn’t expect to be shaken as much as I was by the news. We lost Respawnables a very long time ago, if you’d asked me any time after I quit editing this website in 2016. By that time, the game had completely bent over to its pay-to-win event system, and I had moved on. Seeing “pets” and “masteries” in the shop nowadays gives me comfort that I haven’t missed out on much.
Yet, I still cling on to the memories of the game’s heyday around 2014, when lobbies were bustling with players on the grind for the Automatic Shotgun, and the worst we had to contend with were the fools who paid twenty bucks for the Noisy Cricket. Or, if you want to go all the way back: campers on the Howi lazing atop the shelters in Sandtown. (Make him pay if he forgot to shoot the red barrel first!)
It’s nice to finally have closure, but it’s also hard to say goodbye to the world that consumed me when I was barely a teenager. Respawnables was my first love among shooter games and multiplayer games, and became my first foray into running a website, which I still do as hobby today. Reading about the game through the lens of my younger self is has been incredibly nostalgic, and I hope to recapture that feeling someday, without the disappointment and cynicism that eventually crept its way in.
Even if nobody listens, it feels right paying tribute to Respawnables with one final post and one final MS PowerPoint graphic. If you’re still around, massive respect to you; maybe we’ll cross paths again. And thanks to the developers for the final event, ‘The Last Respawn’ – I had a laugh.
See you later, Respawnables. 2012–2022
Though the announcement has been up for some time now, I only recently caught wind that Respawnables will end its service on the 13th of January, 2022. (A casualty, it seems, of Digital Legends having been acquired by Activision less than a month prior to the announcement.)
I didn’t expect to be shaken as much as I was by the news. We lost Respawnables a very long time ago, if you’d asked me any time after I quit editing this website in 2016. By that time, the game had completely bent over to its pay-to-win event system, and I had moved on. Seeing “pets” and “masteries” in the shop nowadays gives me comfort that I haven’t missed out on much.
Yet, I still cling on to the memories of the game’s heyday around 2014, when lobbies were bustling with players on the grind for the Automatic Shotgun, and the worst we had to contend with were the fools who paid twenty bucks for the Noisy Cricket. Or, if you want to go all the way back: campers on the Howi lazing atop the shelters in Sandtown. (Make him pay if he forgot to shoot the red barrel first!)
It’s nice to finally have closure, but it’s also hard to say goodbye to the world that consumed me when I was barely a teenager. Respawnables was my first love among shooter games and multiplayer games, and became my first foray into running a website, which I still do as hobby today. Reading about the game through the lens of my younger self is has been incredibly nostalgic, and I hope to recapture that feeling someday, without the disappointment and cynicism that eventually crept its way in.
Even if nobody listens, it feels right paying tribute to Respawnables with one final post and one final MS PowerPoint graphic. If you’re still around, massive respect to you; maybe we’ll cross paths again. And thanks to the developers for the final event, ‘The Last Respawn’ – I had a laugh.
See you later, Respawnables. 2012–2022