Earth Day
Enter Earth Day, quite possibly one of the most hated Respawnables updates of all time due to the event's insane level of difficulty. It is considered "pay-to-win" by many due to the massive amount of time it takes to pass it. The event is largely reminiscent of the Ninja Path event from late December 2014, with the same points concept but with a massive overhaul to the amount of points gained and lost. The event also includes a focus on energy weapons, similar to Ghostbuster's 30th. Having an energy weapon equipped provides a considerable boost to points intake. The event is all about keeping the planet clean, so using weapons that damage with energy and not bullets is likely the inspiration for the event as they're more eco-friendly.
The event added a large amount of new content to the game, much of which is available in the event. The new gadget, Shockwave Grenade, is very similar to the other grenades in the game but has a special mechanic where it sticks to whatever surface it hits first, never bouncing around, making it a particularly easy grenade to aim. The event introduced two new weapons, the Airsoft SMG and the Dual Airsoft SMGs, both of which are available in the event and pass as energy weapons. Finally, the update introduced the Protector's Kit, a new premium bundle that includes the new Shockwave Launcher and the A.S.P Armour, which both provide a boost in the points gained in the event. The A.S.P Armour is the only clothing item that boosts points gained, providing a 10x boost to points intake. It also gives 70% resistance to energy weapons on top of 35% extra health.
In total, the event requires 150,500 points to be finished, roughly 50% higher than Ninja Path. However, overall the event is many times harder due to the more difficult points mechanics, heavy reliance on mediocre energy weapons and the fact only 800 points can be gained per match compared to Ninja Path's 3,000. In total, if you were to get 800 points in every match played in the event, you could theoretically pass the entire event in 189 matches, compared to Ninja Path's much lower 35. This means that Earth Day is mathematically over 5x harder than Ninja Path, but likely feels much harder as the points mechanics are, as mentioned before, much harder to work with (without paying for the A.S.P armour).
The event added a large amount of new content to the game, much of which is available in the event. The new gadget, Shockwave Grenade, is very similar to the other grenades in the game but has a special mechanic where it sticks to whatever surface it hits first, never bouncing around, making it a particularly easy grenade to aim. The event introduced two new weapons, the Airsoft SMG and the Dual Airsoft SMGs, both of which are available in the event and pass as energy weapons. Finally, the update introduced the Protector's Kit, a new premium bundle that includes the new Shockwave Launcher and the A.S.P Armour, which both provide a boost in the points gained in the event. The A.S.P Armour is the only clothing item that boosts points gained, providing a 10x boost to points intake. It also gives 70% resistance to energy weapons on top of 35% extra health.
In total, the event requires 150,500 points to be finished, roughly 50% higher than Ninja Path. However, overall the event is many times harder due to the more difficult points mechanics, heavy reliance on mediocre energy weapons and the fact only 800 points can be gained per match compared to Ninja Path's 3,000. In total, if you were to get 800 points in every match played in the event, you could theoretically pass the entire event in 189 matches, compared to Ninja Path's much lower 35. This means that Earth Day is mathematically over 5x harder than Ninja Path, but likely feels much harder as the points mechanics are, as mentioned before, much harder to work with (without paying for the A.S.P armour).
Prizes & Requirements
* Prizes for tiers 3 and 8 were originally 10 and 15 Ghostbusters Traps respectively until an update from the developers changed them to Stealth.
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The event follows the same rules as Ninja Path; be rewarded for killing players, be penalised for being defeated. Every player has a "protector rank", identical to the "ninja rank" used in the last event of this kind. This time, however, the rank ranges from point values 0 to 400, lower than 1,500 from last time. In the match, points are added to your protector rank when you kill a player; how much you get is determined by whether or not the player you killed had a higher rank than you did (or had the same rank). The points you get are not based on specific numeric values of each player's protector rank, but rather the leaf symbols that appear above each player's head. The more leaves filled in, the higher their rank is. You cannot see the specific values of other players, but you can see your own in the top right hand corner of the screen.
When you finish a match, the amount of protector rank points you had when you finished is added to the amount of points needed to pass the tier. For example, if I finished on 300 points, 300 points would be added to my tier prize. If the tier requires 3,000 points to pass, then I'd have 300/3,000 points for my tier prize. As mentioned before, the rank ranges from 0 to 400, so the maximum amount you can get per match is 400; however, if you finish with maximum points, your score is doubled, so you could potentially be making 800 points per match if you maintain a perfect rank.
The amounts of points in the event have experienced a drastic change since Ninja Path. The points system in the event appears to be designed to accommodate the boost provided from energy weapons, with the amount of points lost for dying being significantly higher than what it gained for killing players. This balances itself out if an energy weapon is used. Specific values are as follows (NOT including any boosts from energy weapons): |
Killing an enemy
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Being defeated (dying)
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Equipping energy weapons provides a varying amount of extra points to each value for killing an enemy (not being defeated):
- x2 for Plasma Shotgun, Plasma Punch,
- x3 for Proton Gun, Zap Gun, Dual Energy Pistols and Cold Beam Rifle
- x5 for Shockwave Launcher, Airsoft SMG and Dual Airsoft SMGs
- x10 if A.S.P Armour is equipped (stacks with weapon equipped, potentially allowing for x15 boosts)
Once the event prizes are earned completely, players have an opportunity to earn Gold. They will receive one Gold bar after a match if they finish the game with a perfect score. This is a slow way of earning Gold, but it's certainly worth it as it can be earned by simply playing well in Free For All.
Some tips
- Cold Beam Rifle, Dual Energy Pistols, Proton Gun and Plasma Shotgun are the go-to weapons in this event as they are the few energy weapons that don't simply fail compared to the other weapons in the game. Shockwave Launcher isn't as good as any of these weapons in my opinion, but may still be worth it as it multiplies points by the highest number, and because you did pay for it after all.
- Like Ninja Path, your rank will slowly decline over time if you don't play, so balance out the amount of time you're playing the game.
- Because of the immense difficulty of this event, "dirty" tactics such as autokilling and using Stealth to hide are the most viable ways of passing the event. After you reach 400 points, constantly autokill yourself for the entire match (splash damage weapons like Thumper can do this easily). Rank is not lost for autokilling, and since you'll hopefully kill yourself before any player finds you, you'll be able to preserve your perfect rank for the entire match. Stealth is an alternative method to this; once 400 points is reached, go to a corner, use Stealth and sit there and wait for the match to end.
- If you're having a lot of trouble reaching 400 each time your rank decreases when you're offline, consider buying the new bundle. This will make the event much easier. If you don't want to pay, unless you have a substantial amount of time to spend on Respawnables, the reality is that you won't pass this event.