Hunter Rifle
Hunter Rifle is considered by many to be the best sniper weapon. The debate on whether or not Hunter Rifle is better than Anti-Material Sniper is still strong, but I for one prefer the Hunter Rifle due to its fantastic ability to one-hit KO players who don't use enough health armor. This means you save so much time simply "quickscoping" these players rather than aiming to headshot or hit them twice. Players argue that Hunter Rifle is worse for its one shot in a clip rather than four with Anti-Material, but I argue that with the reloading trick to speed up reloading, Hunter Rifle is the better weapon. Some players won't be able to do the reload trick as there are already enough buttons to press when sniping, but if you can find a good rhythm, Hunter Rifle feels faster with its higher agility, smoother with its OHKO ability and just generally more effective.
Like all sniper weapons, Hunter Rifle packs substantial range and power, reaching to the other side of the map with very little power drop. This makes it ideal on maps where long-range kills are important, particularly Frozen Bay and Royal Garden where there are long distances for you pick off players from. From these ranges, you can KO Revolver players before they're close to you. |
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However, sniper weapons require much more skill and precision than any other weapon in the game, and you'll have to play with it for weeks before you can say you're good with them. Hunter Rifle is no exception. Snipers require you to scope in to have any accuracy at all, and as a result, you'll have to acquire a rhythm of scoping in, firing and scoping out, which takes some getting used to. Find a controls setup that works for you and stick with it. Many players use their thumbs to move and shoot and use their index fingers to reload and control the scope; I personally play using only my thumbs. What you do is up to you.
The scoping process can become confusing as the Hunter Rifle briefly scopes out in order to reload, so sometimes you can lose your bearing and be confused as to whether or not you have the weapon set to scope in. If you keep using the weapon, you'll eventually get used to its scope mechanics and become more and more efficient at "quickscoping" players. Sometimes the automatic scope-out to reload is useful, as it can restore your vision of the battlefield that is distorted by scoping in.
After you're got the technique perfected after many matches of practising, the Hunter Rifle (and other snipers) truly become some to the best weapons in the game for long-distance maps. In smaller maps, snipers simply can't hold out the same way due to the abundance of shotguns that can beat snipers at close range, but when the time is right, sniping is a truly artful way to play Respawnables and is something I recommend trying to everyone.
The scoping process can become confusing as the Hunter Rifle briefly scopes out in order to reload, so sometimes you can lose your bearing and be confused as to whether or not you have the weapon set to scope in. If you keep using the weapon, you'll eventually get used to its scope mechanics and become more and more efficient at "quickscoping" players. Sometimes the automatic scope-out to reload is useful, as it can restore your vision of the battlefield that is distorted by scoping in.
After you're got the technique perfected after many matches of practising, the Hunter Rifle (and other snipers) truly become some to the best weapons in the game for long-distance maps. In smaller maps, snipers simply can't hold out the same way due to the abundance of shotguns that can beat snipers at close range, but when the time is right, sniping is a truly artful way to play Respawnables and is something I recommend trying to everyone.
TL; DR
Hunter Rifle may or may not be better than Anti-Material Sniper, but regardless of what you think, Hunter Rifle can be a fantastic long-range weapon if you put time and effort into playing with it correctly.