The skills tree in Respawnables
The skills tree is a special part of Respawnables, where you can buy general power-ups for your character at a cost of Gold or Cash. They last forever once they are purchased. Each skill requires that you reach a certain level before they're unlocked. The last of the 20 skills currently in the game is unlocked at level 30, and the first becomes available at level 4. The skills menu is accessed via the orange button beside the shop.
Strangely, some of the skills that have a "+" do not have a second skill with "++" that improves them further, possibly implying that there were intentions for more skills but they were scrapped. The skills system also appears to follow a small pattern; the "+" skills all cost Cash, and all the "++" skills cost Gold, with the cost increasing with the level requirement.
The skills tree has not been updated since the game's release in December 2012, and as a result many of the skills are very outdated. For example, the skill that increases accuracy with dual weapons increases only the Dual Pistols and Dual Machine Guns when there are now over ten more dual weapons available.
Strangely, some of the skills that have a "+" do not have a second skill with "++" that improves them further, possibly implying that there were intentions for more skills but they were scrapped. The skills system also appears to follow a small pattern; the "+" skills all cost Cash, and all the "++" skills cost Gold, with the cost increasing with the level requirement.
The skills tree has not been updated since the game's release in December 2012, and as a result many of the skills are very outdated. For example, the skill that increases accuracy with dual weapons increases only the Dual Pistols and Dual Machine Guns when there are now over ten more dual weapons available.
Skills available
Skill | Effect | Cost | Level requirement |
---|---|---|---|
+ Health | Increases total health by 5% | 550 Cash | Level 4 |
++ Health | Increases total health by 10% (stacks with + Health) | 32 Gold | Level 5 |
+ Ammo in machine guns | Increases clip size for Rookie Machine Gun, Assault Rifle, Guitar Machine Gun and Little Italy by 50% | 688 Cash | Level 6 |
+ Speed | Increases total agility by 5% | 859 Cash | Level 8 |
++ Speed | Increases total agility by 10% (stacks with + Speed) | 38 Gold | Level 9 |
Parkour | Increases the height from which you can fall without taking damage | 1,074 Cash | Level 10 |
+ Range with close combat weapons | Increases the range of Shotgun, Blunderbuss and Revolver by 10% | 1,396 Cash | Level 12 |
Improve explosives awareness | Increases the range from which warnings for explosives are visible | 48 Gold | Level 13 |
+ Accuracy while moving | Increases the accuracy of all weapons while moving by 10% | 1,851 Cash | Level 14 |
++ Accuracy while moving | Increases the accuracy of all weapons while moving by 15% (stacks with + Accuracy while moving) | 62 Gold | Level 16 |
+ Reload speed in rifles | Decreases reload time in Assault Rifle, Sniper Rifle and Grenade Launcher by 5% | 2,360 Cash | Level 18 |
Gadget cooldown speed | Increases the cooldown speed for all gadgets by 5% | 3,351 Cash | Level 20 |
Extra gadget cooldown speed | Increases the cooldown speed for all gadgets by 25% (stacks with Gadget cooldown speed) | 84 Gold | Level 21 |
+ Movement speed with heavy weapons | Increases the movement speed for Heavy Machine Gun, Bazooka, Missile Launcher and Howitzer Gun by 5% | 4,759 Cash | Level 23 |
+ Health recovery speed | Increases the speed in which the character recovers health by 5% | 6,900 Cash | Level 24 |
++ Health recovery speed | Increases the speed in which the character recovers health by 10% (stacks with + Health recovery speed) | 118 Gold | Level 26 |
+ Accuracy with dual weapons | Increases the accuracy of Dual Pistols and Dual Machine Guns by 5% | 20,000 Cash | Level 27 |
Reduce damage by explosives | Decreases damage suffered from explosives by 5% | 18,182 Cash | Level 28 |
Extra reduce damage by explosives | Decreases damage suffered from explosives by 15% (stacks with Reduce damage from explosives) | 177 Gold | Level 30 |
Death from below | Character drops a Hand Grenade that kill detonate after they are killed | 95,000 Cash | Level 30 |